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  • How To Get To Fort de Sable in Assassin’s Creed Rogue

    Fort de Sable is a bonus location tied to the Fort de Sable mission content in Assassin’s Creed Rogue. It plays like a focused fort assault, mixing naval combat with on-foot infiltration. Players often go hunting for it to earn themed cosmetic rewards and to clear every icon off the map. If you’re staring at your North Atlantic chart wondering why you can’t see it, or how to physically reach it once it appears, this guide walks you through everything, step by step.

    Check The Requirements First

    Before you can travel to Fort de Sable, a few conditions need to be true. Missing any one of these is the usual reason the location seems to be “missing.”

    1. Story progress. Fort de Sable only becomes available after Shay has formally joined the Templars. If you are still playing the early-game Assassin chapters, keep moving the main story forward until you switch sides. Only then will the marker become eligible to appear on the North Atlantic map.
    2. Content installed. On Remastered and modern platforms, Fort de Sable is included with the Deluxe or equivalent pack. On original releases it was part of DLC. Make sure the content is installed and active in your game management menu. If you see other Deluxe items but not the fort, you likely still need more story progress.
    3. Map visibility is not required. You do not need to fully clear fog of war or capture nearby forts to make Fort de Sable exist, but revealing surrounding areas makes it easier to spot and fast travel to staging points nearby.

    Exact Map Location

    Once it’s eligible, look in the southeast corner of the North Atlantic map. The icon is a black hexagon that reads “DS”, which stands for De Sable. If you zoom all the way out first, then sweep the lower right edge of the ocean grid, it stands out. Set a custom waypoint on it to get a distance readout and a bearing from your current position.

    If you like navigating by numbers, players commonly note the coordinates as being in the far southeast of the North Atlantic grid. You don’t need the exact digits to reach it, but if your UI displays coordinates, aim for the lower-right extremes and you’ll be in the right neighborhood.

    Step-By-Step: Sailing To Fort de Sable

    You can either sail directly or chain fast travels to get close, then do a short hop.

    1. Start from a North Atlantic fast travel point. Any captured fort, harbor, or outpost works. Pick the southernmost one you own to reduce sailing time.
    2. Plot a clean line. Set your waypoint on the DS icon and rotate the camera until the Morrigan’s bow is pointed right down the line. Sail with travel speed, but drop to normal speed when visibility drops or the seas get cluttered.
    3. Mind the hazards. The southeast edge tends to spawn dense ice fields and patrols. Watch for icebergs and floating ice that can chunk your hull if you’re blasting through at travel speed. When the water starts to sparkle with pack ice, briefly throttle back.
    4. Go quiet when you see shore batteries. As the coastline rises ahead, you may spot fort cannons scanning the water. Reduce to normal speed, angle your approach to avoid presenting broadside, and use the Morrigan’s mortars to soften emplacements as you cruise in. If you prefer a clean entry, keep your distance and look for the prompt to enter the Fort de Sable area to load the encounter space.
    5. Enter the instance. When you cross the trigger zone, the game will load the Fort de Sable area. From there, follow the mission prompts to begin the siege sequence.

    If The Fort de Sable Icon Doesn’t Show Up

    This is the most common pain point, so run these checks in order.

    1. Confirm your story state. You need to be a Templar. If Shay’s outfit and HUD still reflect Assassin status, progress the main memories until after the switch. The icon will not appear earlier.
    2. Verify the add-on. On PlayStation, Xbox, or PC, open your game’s “Manage add-ons” or “Installed content” menu. Fort de Sable must be installed. If you see a download button, install it, then restart the game.
    3. Travel to the rough location anyway. Sail to the far southeast corner of the North Atlantic. If the icon is being stubborn, simply sailing into the correct grid can trigger the prompt to load Fort de Sable, even before the map marker appears.
    4. Reveal nearby viewpoints and capture a local fort. Synchronizing and clearing a nearby naval fort sometimes refreshes map markers. It is not strictly required, but it helps expose surrounding collectibles and landmarks so you can orient more easily.
    5. Restart the session. Back to the main menu, reload your save, and reenter the North Atlantic. This clears rare hiccups where bonus markers don’t populate.

    Recommended Ship Upgrades Before You Go

    You can brute-force it with a stock Morrigan, but it’s smoother with a few upgrades. Prioritize hull armor, mortars, and round shot strength. Mortars let you delete shore batteries and tower cannons before they chew you up. A stronger hull buys you time to finish bombardments if you eat a bad volley.

    Bring a full mortar stock and heavy shot before you leave port. Also consider the puckle gun rate-of-fire upgrade to shred rooftop gunners quickly once you move to the on-foot phase.

    What You’ll Do On Arrival

    Fort de Sable plays out in two parts.

    1. Naval suppression. Use mortars to disable the fort’s towers and rooftop batteries. Watch for the elevation arc and lead your shots so they land as the aiming reticle turns white. If enemy ships spawn, kite them wide, sink them quickly with heavy shot, then return to the shoreline.
    2. Ground infiltration. Once the defenses are down, dock at the designated landing. On foot, use the rope dart zip lines and elevated paths to stay above patrols. The fort commander has sharper detection than a standard captain, so whistle lures and smoke bombs are your friends when closing distance. Clear rooftop riflemen first to stop chip damage while you move.

    Follow the objective prompts to complete the siege. Fort de Sable is large, so keep the mini-map zoomed out enough to see the commander’s icon and any remaining alarm bells.

    Rewards And Why It’s Worth The Trip

    Clearing Fort de Sable grants a themed set of cosmetics and gear that many players chase for fashion alone. You can expect Templar-style ship parts such as sails and a wheel skin, a Templar sword set, and a ghostly Templar outfit for Shay. Even if you’re not a cosmetics collector, the mission itself is a satisfying spike of naval-plus-stealth gameplay with a unique layout you won’t find elsewhere.

    Extra Tips To Make The Run Easier

    • Approach at a diagonal, not head-on. Shore batteries are worst when you show broadside. Keep your nose toward the fort and “waggle” left and right between mortar volleys to throw off their aim.
    • Use ice for cover. When enemy ships respond, drag them through ice patches. They tend to smash into bergs while you pivot out cleanly, saving you repairs and ammo.
    • Mark targets with the spyglass. Tag every tower, gunner, and commander before you commit to the landing. It makes the on-foot phase calmer and stops you from sprinting into a final rooftop marksman.
    • Craft one more smoke bomb than you think you need. The commander’s parries hit hard. A quick smoke toss breaks his rhythm and lets you finish with a chain kill or a heavy attack.
    • Don’t forget to loot. There are a few chests and fragments around the grounds. Grab them as you clear rooftops so you don’t have to backtrack later.

    Quick Checklist

    • Become a Templar by progressing the story.
    • Ensure the Fort de Sable content is installed and active.
    • Open the North Atlantic map and look in the southeast corner for the DS hexagon icon.
    • Fast travel close, then sail in while avoiding ice and shore batteries.
    • Use mortars at sea, stealth on foot, then collect your rewards.

    Once you’ve ticked those boxes, Fort de Sable is straightforward to reach and a fun detour from the main route. Sail smart, stay patient on the walls, and enjoy the loot.

  • How to farm the Winterspring Frostsaber mount (World of Warcraft Classic)

    The Winterspring Frostsaber is one of the coolest mounts you can get in World of Warcraft Classic, but it requires a huge amount of dedication to get your hands on. This mount is sold by a vendor named Rivern Frostwind in Winterspring for 900g base cost, but the hard part about getting it is the fact that you need to be exalted with the Wintersaber Trainers faction.

    The faction and subsequently the mount is only available to Alliance players, and there is no Horde equivalent in the game.

    You start the journey towards your Winterspring Frostsaber by heading to the northern part of Winterspring and climb up the Frostsaber Rock. There are many stealthed frostsabers in the area, so try not to get dazed. There are no enemies on the rock itself. You will find Rivern Frostwind, the only intractable member of Wintersaber Trainers on the peak, and he will offer the quest you need to grind to any level 60 Alliance players.

    Getting exalted with the Wintersaber Trainers

    People have always considered getting exalted with the Wintersaber Trainers in WoW Classic or vanilla to be one of the longest, if not the longest grind in the entire game. The short explanation is that this faction gives you three different repeatable quests that you can do as many times as you can, and each turn-in gives you 50 or 75 reputation per quest.

    You will likely be focusing on getting all the 42,000 rep you need by doing the 50 rep quests, so all non-humans will need to complete the repeatable quests 840 times, while players who play a human character will only need to do it 764 times due to the fact that they get a 10 % reputation bonus to all turn-ins.

    Winterspring map with all the points of interest

    Here is a map of Winterspring with all the areas that are relevant when it comes to grinding the Winterspring Frostsaber.

    1 = Frostsaber Rock; pick up your quests here.
    2 = Area to complete Frostsaber Provisions.
    3 = Area to complete Winterfall Intrusions.
    4 = Area to complete Rampaging Giants.

    Part 1: Getting from 0/3000 Neutral to 1500/3000 Neutral

    When you first interact with Rivern Frostwind of the Wintersaber Trainers, he will only offer you one of the three quests, and you will have to complete this until you unlock another repeatable quest at 1500/3000 Neutral rep.

    This first quest called Frostsaber Provisions requires you to collect 5 x Shardtooth Meat + 5 x Chillwind Meat, dropping from Shardtooth Bears and Chillwind Chimaera in the area just southeast of the Frostsaber Rock.

    The quest items will have about 35 % drop rate from these mobs, so it takes quite a few kills to get all the ten you need in total. You also cannot stockpile them, but must get 5 of each, turn in the quest, re-accept it, then get 5 + 5 new items. Once you have 5 of one of the meats in your inventory, this will stop dropping.

    Each completing of the quest takes between 20 and 40 minutes depending on your luck with the drops, and can even take longer if many people are fighting over the same mobs. Each turn in gives you 50 reputation per completion, so this first step of the journey will take 30 turn-ins, which will take about 15 hours if we use 30 minutes as an average completion time. This is not the fastest method to get rep with the Wintersaber Trainers, but as said, it’s required for the first part of the grind, and might be a good alternative if the Winterfall Village (needed for the other quest) is too crowded with other farmers.

    The Meat will only drop from a single player, so it is recommended to do this part of the reputation grind alone.

    Part 2: Grinding to exalted with Winterfall Intrusion

    After you reach 1500/3000 Neutral, Rivern Frostwind will offer another quest called Winterfall Intrusions. This is generally accepted as the quest that is fastest to complete, so you will be completing this until you hit Exalted.

    The Winterfall Intrusion quest requires you to go just east of Everlook in the area called Winterfall Village. Here you need to kill 5x Winterfall Shaman and 5x Winterfall Ursa before heading back up to turn it in. This repeatable quest can and should be completed in a group to make it faster and easier for everyone.

    The mobs themselves are not that difficult, but they have a somewhat long respawn time, so you might have to wait a bit to get all the kills you need, especially if there are horde who farm the area for Timbermaw Hold reputation. It sucks being stuck waiting with 9/10 total kills, but that will happen many times during the grind..

    Each turn-in will give 50 reputation, and you will need to complete this quest 810 times to get from 1500/3000 neutral to hit Exalted (requires 40 500 reputation in total). Each completion take roughly 15 minutes, so you can complete 4 quests per hour, netting you 200 reputation per hour of grinding. This means that you are looking at spending just over 200 hours farming this quest, and exactly 217.5 hours in total including the first quest – and that’s not considering any time spent being unlucky with spawns, getting ganked etc. So it’s a crazy grind.

    If you grind for four hours per day it will take you just over 49 days to get it done. And if you are crazy enough to dedicate 12 hours a day, it will still take you just over 16 days to get it done.

    Optional third quest

    When you hit 0/12000 Honored, a third quest becomes available. This quest is called “Rampaging Giants”, and takes you further south to Frostwhisper Gorge to kill 4 x Forstmaul Giant and 4x Frostmaul Preserver. These mobs are elite, so many classes have trouble even killing them, and this quest will probably work best in a group setting.

    It takes roughly twice as long to reach Frostwhisper Gorge as it does to reach Winterfall Village, so it’s generally not worth going down here, even considering that you have to kill fewer mobs. The only reason to really go down there is if there are many people grinding the furblogs, in which case you might have to wait a long time for them to spawn. If that’s the case, it might very well be worth taking a few trips down to Frostwhisper Gorge to kill the giants.

    Some tips regarding Timbermaw Hold reputation

    You don’t strictly need to do this when grinding for the Winterspring Frostsaber, but with a little bit of preparation you can get Exalted with Timbermaw Hold as well. Basically you want to complete the Timbermaw quest chain in Winterspring until you get the quest “Winterfall Activity” which takes place in the same area that you will be grinding for the Winterfall Intrusions repeatable quest.

    When the Winterfall Activity quest is done, just grind the Wintersaber Trainers as written above. You will naturally kill a lot of furblogs during this part of the grind, and each kill will give you 10 reputation with the Timbermaw Hold. In addition, 25 % of the furblogs killed will drop an item called Winterfall Spirit Beads. You will need to save this item, because you can turn in 5x Winterfall Spirit Beads for 150 reputation with Timbermaw Hold.

    The reason why we want this is because you won’t get any reputation from killing mobs after hitting Revered with Timbermaw Hold (except for a few rare mobs), so at this point the only way to get rep is by turning in Winterfall Spirit Beads (or Deadwood Headdress Feather which drops in Felwood).

    As long as you save up all the Winterfall Spirit Beads you get by killing the mobs until you hit Revered, you should have no problems getting Exalted with the Timbermaw Hold without any additional hassle.

    Getting Exalted with Timbermaw Hold will get you a cool trinket called Defender of the Timbermaw, which summons a furblog to fight besides you. The reward might not be the best, but it’s hardly any extra work when you are going to grind for the Winterspring Frostsaber anyway.

    A few tips to making it easier to grind the Winterspring Frostsaber

    Here are a few additional tips to making the grind easier, in no particular order.

     – Pick up some mount speed increasing items like the Carrot on a Stick. A lot of your play time will be spent traveling between the Winterfall Village and Frostsaber Rock, so it’s worth changing your trinkets to get some extra mount speed while traveling (but change back before attacking mobs again). You can also use Mithril Spurs on your boots and an enchantment on your Gloves for some extra mount speed.

    – A great tip for making it much easier to farm the mount is to always play with a group, preferably 4 other people if you can manage to find enough players that are also crazy enough to do the grind. Since the main quest to do is killing mobs, all kills by party members count. However, you will not get credit if you are in a raid. And as mentioned earlier, don’t group for the first quest since only one person can loot the meat.

    – Find a good podcast or a streamer to watch. This grind takes a mindbogglingly long time to complete, so make sure to set up a second monitor to watch a TV show or a streamer, or find a great podcast to listen to while doing this. 

    – Some people think that they should do this without an epic mount (in order to save money by not having to buy two epic mounts), but please don’t try this. You will be traveling for almost half of the grind, so a regular non-epic mount will slow you down considerably and make the grind much longer!

    – You should get some decent gear before beginning. This grind will be very annoying if you play in green or blue gear, and you should aim at getting at least gear from Molten Core or Zul’Gurub to not make it more difficult than it has to be.

    Buying the Winterspring Frostsaber

    Once you hit Exalted, Rivern Frostwind will sell you the mount for 900g, which is a lot of gold in WoW Classic or vanilla. However, the extremely long grind will likely lead you to getting way more gold than that, so that should not be an issue. Just sell any world drop epic you find, all the Runecloth you will pick up from the furblogs etc. and this won’t be a problem at all. I actually bought both the Winterspring Frostsaber and two additional epic mounts when I first did this grind in vanilla, but I got pretty lucky with the drops while grinding.

    Remember that you can only use the mount on the character you did the grind on, so keep that in mind before you begin. 

  • How to Get Soy Sauce in Story of Seasons: Pioneers of Olive Town

    Soy sauce is one of the most important seasonings in Story of Seasons: Pioneers of Olive Town, especially if you enjoy cooking Japanese-style dishes. Like many other ingredients, you cannot buy it straight from the start. Instead, you’ll need to unlock a few mechanics, gather the right crops, and process them before soy sauce becomes available in your kitchen. Here’s a detailed guide on how to get soy sauce and make the most of it.

    Unlocking the Seasoning Maker

    The first step to producing soy sauce is getting access to the Seasoning Maker. This is the special maker machine required to turn raw crops into sauces, condiments, and seasonings.

    • You unlock the Seasoning Maker recipe once you reach Level 9 in Cooking Skill.
    • To raise your Cooking Skill, keep cooking meals regularly in your kitchen. Even simple dishes like Fried Egg or Salad will gradually increase your level.
    • Once you reach the required level, you can craft the Seasoning Maker yourself.

    Seasoning Maker Recipe:

    • 3 Iron Ingots
    • 3 Silver Ingots
    • 2 Gold Ingots

    Make sure you have upgraded your tools and unlocked mining deeper into the mines to access silver and gold ores.

    Growing Soybeans

    Soy sauce is made directly from Soybeans, so you’ll need to grow these on your farm.

    • You can buy Soybean Seeds from Olive Town General Store.
    • Soybeans are a Fall crop, so they can only be planted during the Fall season unless you grow them in your Greenhouse.
    • Once planted, they take 7 days to mature and continue to regrow after each harvest, making them a very efficient crop.

    Harvest a good amount of soybeans since they are also useful for other recipes and can be sold for decent profit.

    Processing Soybeans into Soy Sauce

    Once you have both soybeans and the Seasoning Maker, the process is straightforward:

    1. Place Soybeans into the Seasoning Maker.
    2. Wait for the machine to process them.
    3. Collect your freshly made Soy Sauce once it’s ready.

    It’s a one-to-one ratio, so each soybean gives you one bottle of soy sauce.

    Using Soy Sauce in Cooking

    Soy sauce is an essential ingredient in many recipes, particularly in Japanese cuisine within the game. Some dishes that require soy sauce include:

    • Simmered Fish
    • Soy Sauce Ramen
    • Tempura Soba

    These recipes often give higher stamina recovery and are great for long farming or mining days. Cooking advanced dishes with soy sauce also helps you level up your Cooking Skill even further.

    Tips for Stocking Up on Soy Sauce

    • Since soybeans are limited to Fall, it’s smart to grow as many as possible during that season and stockpile them.
    • If you have the Hydroponic Planting or Greenhouse, you can grow soybeans year-round, ensuring an endless supply.
    • Keep multiple Seasoning Makers if you plan on mass-producing soy sauce, as this will save you processing time.

    Getting soy sauce in Story of Seasons: Pioneers of Olive Town requires patience and preparation, but once you have it, you’ll open up a whole new world of cooking. It’s one of those ingredients that pays off in the long run, both for stamina and profit.