Tag: Children of Morta

  • How Animal Boosts Work in Children of Morta’s Paws and Claws DLC

    The Paws and Claws DLC adds a cozy Animal Shelter to the Bergson house that looks purely cosmetic at first glance. Spend a few minutes with it and you will notice something important happening before each run. By feeding and caring for visiting animals, you unlock temporary, stackable boosts that apply to your next dungeon attempt. These are not game breakers, but in a roguelite where small edges snowball fast, the right boost at the right moment can carry a shaky run into a confident boss clear.

    Where To Find The Animal Shelter And What It Does

    After installing the DLC, the Bergson home gains an Animal Shelter space. Cats, dogs, and other critters will start showing up between missions. Interact with them to see their mood and feed them treats. When you leave the house for your next run, the game checks which animals are currently happy and translates their mood into specific buffs. Think of it as pre-run prep that sits alongside crafting upgrades and family progress. The more attention you give the Shelter, the better your starting position becomes.

    The Core Loop: Feed, Raise Mood, Cash In During The Run

    The loop is straightforward and easy to work into your routine.

    Pick up treats. You will accumulate common and rare treats over time. Common treats add a small amount of happiness to an animal. Rare treats add more.

    Feed animals between runs. Each animal has a happiness meter represented by hearts. As you feed them, hearts fill up and their mood increases. Higher mood means a stronger version of that animal’s boost.

    Start a run to activate the boosts. When you depart the house, any animals that are currently happy grant their bonuses for the entire upcoming run. These bonuses are not permanent and do not carry over automatically into future runs unless you maintain the animals’ happiness.

    Expect happiness to decay. After the run, animals lose some hearts. If you want the same power level before your next outing, you will need to feed them again. That upkeep cost is part of the design and keeps the Shelter as a light, satisfying ritual instead of a one-time checkbox.

    Mood Tiers And Why They Matter

    Animals do not just switch between on and off. Their mood progresses through tiers, each tier increasing the potency of the associated buff. While the exact mood names can vary, it helps to think of them in three steps.

    Happy. The baseline tier. Even this small bump can smooth early rooms and lower the risk of taking chip damage.

    Excited. A noticeable upgrade. Many players feel it in the first few fights as the team starts leveling or moving just a touch quicker.

    Overjoyed. The strongest version of the boost. This is where rare treats shine because they push an animal into the top tier with fewer feedings.

    As a rule of thumb, rare treats are best used as tier finishers. If an animal is close to the next stage, a single rare treat can leap it forward and convert into immediate value on your next attempt.

    The Types Of Boosts You Can Expect

    The Shelter offers a small roster of bonuses tailored to momentum rather than raw damage. You will typically see buffs like increased experience gain and higher movement speed. Together they make your build come online faster and your positioning cleaner.

    Experience gain. This accelerates early level-ups, which unlocks or enhances key skills sooner. If you are learning a character or pushing a difficulty spike, that earlier power curve helps a lot.

    Movement speed. Easily one of the most underrated stats in Children of Morta. More speed means safer dodges, tighter kites, and fewer bad trades with elites. It also reduces the time you spend repositioning, which adds up across long dungeons.

    Other smaller quality-of-life boosts can appear, but XP and movement do the heavy lifting during real runs.

    Do Animal Boosts Stack?

    Yes. Each animal tracks its own happiness and confers its own buff. If multiple animals are happy, you will get all their boosts during the next dive. There is no set bonus to chase and no limitation that forces you to pick only one. If your pantry is stocked and your goals warrant it, you can head out with several active buffs at once.

    Practical Treat Management

    You do not need an elaborate spreadsheet for this. A few simple habits go far.

    Match your boost to your goal. If you are ramping a new character, prioritize experience gain for early skill unlocks. If you are practicing a projectile-heavy boss, put movement speed first to reduce damage taken while learning patterns.

    Use commons to establish a floor. Bring a few animals up to the Happy tier with common treats. This widens your base and gives you several small edges at low cost.

    Finish tiers with rares. Save rare treats for moments when an animal is close to the next mood tier. That final push into Overjoyed is where rare treats return the most value.

    Time your feeding. Since happiness decays after a run, feed right before attempts that matter. If you are about to do a casual resource sweep, minimize spending and save your best treats for the real push.

    How Many Hearts Should You Aim For?

    If you are short on treats, getting one priority animal to Excited is a solid plan. The jump from Happy to Excited often crosses the line from “nice” to “noticeable.” When resources are abundant, aim to push your primary pick to Overjoyed, then sprinkle common treats around your second and third choices for incremental gains. Over time you will develop your own rhythm for how much to invest per run based on how confident you feel with that character or biome.

    Smart Routines For Different Play Styles

    Learning a new character. Feed the XP animal first to accelerate early skill unlocks. Add a bit of movement speed if you are struggling to stay out of danger while figuring out attack cadence.

    Boss practice sessions. Speed comes first here. A little extra movement is often the difference between eating a bad projectile or sliding cleanly through a pattern. If you have enough treats, layer XP so your build powers up by mid-run.

    Late-night resource runs. Save your rares and drop a couple commons if needed. There is no point burning top-tier happiness on a run where the outcome is not critical.

    Fresh attempts after a heartbreak loss. Consider immediately re-feeding your key animals to keep momentum. Nothing is worse than following a near-win with a sluggish opening because you forgot to top up.

    Common Mistakes To Avoid

    Feeding without intention. If you scatter treats randomly, you will spend more and feel less impact. Tie your boosts to the character you are playing and the content you are approaching.

    Burning rare treats too early. Two or three commons might move an animal farther toward the next tier than a single rare when you are still at low hearts. Use rares when you can actually cross a tier threshold.

    Expecting permanence. The Shelter is designed for upkeep. Treats will keep flowing, and you will refill hearts many times. Embrace the ritual and you will enjoy a smoother cadence of attempts.

    Why The Shelter Fits Children of Morta

    Children of Morta mixes family warmth with dungeon intensity, and the Animal Shelter slots into that balance perfectly. You spend a quiet moment caring for creatures, then reap small but meaningful boosts during combat. It does not replace skill or progression. It simply shortens the runway so your build takes off earlier and your mistakes cost a little less. Over a night of runs, that adds up to more clears, more unlocks, and a steadier flow state.

    A Simple Play Pattern You Can Steal

    Set a goal for your next run, pick one or two animals that match that goal, establish Happy with common treats, then use rare treats to push your priority animal into Overjoyed. Accept the post-run decay as part of the loop. With that rhythm in place, the Paws and Claws DLC becomes a quiet power engine that makes every dive into Mount Morta feel just a bit more generous.

    Key takeaway: feed with intention, finish tiers with rares, and stack multiple happy animals when you care about the outcome of the next run. The Shelter rewards small, consistent care with reliable in-run strength, and that is exactly the kind of edge a roguelite loves to multiply.

  • Children of Morta DLCs: How To Start Every Add-On And What Unlocks When

    If you just picked up Children of Morta and want to know how to actually use the DLC you bought, you are in the right place. This guide walks you through installing and confirming the add-ons, the exact in-game milestones that make their content appear, and practical tips for when to jump into each part for the smoothest experience.

    What Counts As DLC In Children of Morta

    Children of Morta has two gameplay DLCs and one bonus audio package.

    • Paws and Claws adds the Animal Shelter at the Bergsons’ home along with animal interactions and small but useful family-wide stat boosts tied to animal happiness.
    • Ancient Spirits adds a new playable fighter named Yajouj’Majouj, a skin system for the whole family, and new relics, charms, and divine graces. The new fighter is playable only in the Family Trials mode.
    • Family Fireside Fables is a set of narrated tales. It installs as audio and video files rather than an in-game quest or mode.

    Install And Confirm The DLC

    Install the DLC from the store where you bought the base game. On PC, open the game’s page in your client and check the DLC section to confirm it shows as Installed. On consoles, open the game’s Manage Add-ons or similar menu and verify the toggles are enabled. Launch the game and load your save. You do not need a new save for any of the DLC to work.

    How To Start Paws and Claws (Animal Shelter)

    Goal: get the Animal Shelter active at the Bergsons’ house so you can feed animals and earn small bonuses.

    1. Reach early Caeldippo Caves. After installing the DLC and progressing into the Caeldippo Caves, the Animal Shelter feature can unlock once you hit an early caves milestone. Many players see it appear around Cave 2, Floor 2. When this milestone is hit, the shelter structure appears at home.
    2. Rescue Ryker when the event shows up. In the Caeldippo Caves there is a side event to find Ryker, a wolf cub. Help him and complete the follow-up herb task. This seeds the shelter with its first resident and kicks the system into motion.
    3. Feed animals between runs. Open chests during dungeon runs to find animal treats. Treats come in Common and Epic varieties and increase an animal’s happiness from Normal to Happy, then Excited, then Overjoyed. Higher happiness means a stronger family-wide boost. Active boosts show up in notifications, the home status panel, and the character select screen.

    What to expect: boosts lean small but steady, like movement speed or experience rate. Turn this DLC on from the start so you are passively progressing it while you play the story. A quick habit that pays off is checking the shelter before each run and using any treats you picked up.

    How To Unlock And Enter Family Trials Mode

    Ancient Spirits’ fighter lives inside Family Trials, so getting into this mode is the next step.

    1. Beat the first story boss. Progress the story until you reach and defeat the spider boss on the third floor of the first area. That clears the requirement to unlock Family Trials.
    2. Choose Family Trials from the main menu. Once unlocked, the mode appears on the title screen. It is a separate, combat-focused roguelite run with randomized objectives and its own progression rules. Family Trials is part of a free update and does not require paid DLC to access.

    Notes on the mode: levels and objectives are randomized, builds shift quickly, and progression is self-contained. Treat it like a challenge track that sits alongside the story.

    Ancient Spirits Quick Start: Playing Yajouj’Majouj

    Goal: use the DLC’s new fighter and extras.

    1. Enter Family Trials. The character is only available in this mode. From the Family Trials character select, pick Yajouj’Majouj. If the DLC is installed correctly, the fighter appears in the roster.
    2. Learn the two-form kit. Yajouj’Majouj swaps freely between two forms and rewards chaining attacks from both for stronger combos. This is the core of their DPS and survivability loop. Practice weaving basic strings from each form to keep pressure high without overcommitting.
    3. Use the new skins and items. Ancient Spirits adds a skin system to character select and injects new relics, charms, and divine graces into the loot pool. Skins are chosen on the select screen, and the new items appear during runs once the DLC is installed.

    Tip: if fast, high-expression fighters are your thing, start your first Family Trials session with Yajouj’Majouj and focus on form swapping around cooldown windows. Many players find early success by using one form to gap close and the other to burst, then resetting with movement skills.

    Where To Find Family Fireside Fables

    If you bought or claimed Family Fireside Fables, do not look for a quest marker. On Steam it installs to your Steam\steamapps\music folder as MP3 and MP4 files, along with a wallpaper and cover art. You can listen outside the game in any media player, and it is a nice backdrop while grinding Family Trials or farming treats for Paws and Claws.

    Troubleshooting When DLC Content Is Not Appearing

    Paws and Claws not visible at home: confirm the DLC shows as Installed in your store client, then push the story into Caeldippo Caves and keep running until you hit the early caves milestone noted above. Watch for the Ryker rescue event to seed the shelter with its first resident.

    Family Trials missing from the menu: it will not appear on a fresh save. Clear the first boss in story mode, return to the title screen, and check again for the Family Trials option.

    Yajouj’Majouj not selectable: verify Ancient Spirits is installed, then enter Family Trials specifically. The fighter does not show up in story mode.

    Recommended Order To Start Everything

    • Enable Paws and Claws immediately. The shelter’s boosts accumulate while you play and require minimal attention beyond feeding animals when you have treats.
    • Play story until the spider boss, then sample Family Trials. This gives you a baseline for combat and unlocks the mode cleanly.
    • Install Ancient Spirits when you are ready to dive into Trials. The new fighter and added loot freshen up that mode specifically, which makes it a great change of pace after a chapter or two of the campaign.

    Bottom line: install the DLC, push story to early Caeldippo Caves for the shelter, defeat the first boss to open Family Trials, then enjoy Yajouj’Majouj and the new cosmetics and items once you are inside that mode. With those steps, every piece of Children of Morta DLC content is live and ready to use.

  • How to Start the Children of Morta DLCs

    Children of Morta is a beautifully crafted action RPG with roguelike elements that has received several DLCs over time. If you are new to the game or returning after some time away, figuring out how to access the DLC content can be a little confusing. This guide will walk you through exactly how to start each of the Children of Morta DLCs, what to expect from them, and when you should dive in.

    Overview of the Children of Morta DLCs

    As of now, there are three pieces of downloadable content tied to Children of Morta:

    1. Paws and Claws: Charity DLC – Adds animal companions that assist you in combat, plus a new shelter system where you can rescue and care for animals.
    2. Family Trials – A separate game mode outside of the main story. You climb floors in randomized dungeons with different modifiers, separate progression, and roguelike challenges.
    3. Ancient Spirits – Introduces a new playable character, the Spirit of Rea, with unique mechanics. It also adds new relics, charms, and graces.

    Each DLC integrates differently into the game, so let’s break down how to start them.

    How to Start Paws and Claws

    Paws and Claws is integrated directly into the main campaign. You do not need to select it from a menu. Instead, once the DLC is installed, you will start seeing events related to rescuing animals during your dungeon runs. After rescuing them, the animals will appear in the family’s home, where you can care for them.

    To actually benefit from this DLC:

    • Play through the main campaign as normal.
    • Keep an eye out for animal rescue events while exploring dungeons.
    • Back at home, interact with the new animals in the shelter.

    During combat, animals will occasionally show up to help you with healing, damage, or buffs. You don’t need to activate anything special; the features naturally become part of the game.

    How to Start Family Trials

    Family Trials is separate from the main story. To access it:

    1. From the main menu, select Family Trials.
    2. Choose your character. All characters are available right away in this mode, even if you haven’t unlocked them in the campaign.
    3. Begin climbing through randomized dungeon floors.

    Important differences:

    • Family Trials has its own progression system, meaning your upgrades and story progress from the campaign do not carry over.
    • Each run allows you to pick upgrades, relics, and modifiers specific to that attempt.
    • This mode is best suited for players who enjoy replayability and challenging roguelike runs without the story pacing.

    If you just bought the DLC and don’t see Family Trials, make sure it is installed and enabled through your game platform.

    How to Start Ancient Spirits

    The Ancient Spirits DLC adds a new playable character, the Spirit of Rea. Unlike Family Trials, this integrates into both the main campaign and Family Trials mode.

    To unlock the Spirit of Rea:

    • In the main campaign, the new character becomes available once the DLC is installed. You can select the Spirit of Rea like you would any other family member before a dungeon run.
    • In Family Trials, the Spirit of Rea is also immediately available to play, no extra unlocking steps required.

    The Spirit of Rea offers a very different playstyle, with the ability to switch between two forms. This makes it a strong option if you are looking for variety after mastering the main family members.

    Which DLC Should You Start First?

    • If you’re playing through the story for the first time, start with Paws and Claws. It blends naturally into the campaign and adds depth without distraction.
    • If you want a separate roguelike challenge, jump into Family Trials from the main menu. It is a great break from the campaign or a way to practice combat.
    • If you are looking for a new character to master, enable Ancient Spirits and try out the Spirit of Rea early on.

    There is no wrong order, since each DLC is standalone in how it adds content. The only exception is that Paws and Claws is easiest to appreciate during the campaign.